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Journals

Patotskaya, Y., Hoyet, L., Olivier, A. H., Pettré, J., Zibrek, K.(2023). Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. In Computers and Graphics, In Press.

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Jovane, A., Raimbaud, P.,Zibrek, K., Pacchierotti, C., Christie, M., Hoyet, L., Olivier, A. H., Pettré, J. (2023). Warping character animations using visual motion features. In Computers and Graphics, 110, 38-48.

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Higgins, D., Zibrek, K., Cabral, J., Egan, D., McDonnell, R. (2022). Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans. In Computers and Graphics, 104, 116-128.

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Colas, A., van Toll, W., Zibrek, K., Hoyet, L., Olivier, A. H.., Pettré, J., (2021). Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. In Computer Graphics Forum, 41(2), 521-534.

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Sterna, R., Zibrek, K. (2021). Psychology in Virtual Reality: Toward a Validated Measure of Social Presence. Frontiers in Psychology, 12.

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McDonnell, R., Zibrek, K., Carrigan, E., & Dahyot, R. (2021). Model for predicting perception of facial action unit activation using virtual humans. Computers & Graphics, 100, 81-92.

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Zibrek, K., Niay, B., Olivier, A. H., Hoyet, L., Pettré, J., & Mcdonnell, R. (2020). The effect of gender and attractiveness of motion on proximity in virtual reality. ACM Transactions on Applied Perception (TAP), 17(4), 1-15.

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Wisessing, P., Zibrek, K., Cunningham, D. W., Dingliana, J., & McDonnell, R. (2020). Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. ACM Transactions on Graphics (TOG), 39(3), 1-12.

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Zibrek, K., Martin, S., McDonnell, R. (2019). Is photorealism important for perception of expressive virtual humans in virtual reality?. ACM Transactions on Applied Perception (TAP), 16(3), 1-19.

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Zibrek, K., Kokkinara, E., & McDonnell, R. (2018). The Effect of Realistic Appearance of Virtual Characters in Immersive Environments-Does the Character's Personality Play a Role?. IEEE transactions on visualization and computer graphics, 24(4), 1681-1690.

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Zibrek, K., Hoyet, L., Ruhland, K., & McDonnell, R. (2015). Exploring the effect of motion type and emotions on the perception of gender in virtual humans. ACM Transactions on Applied Perception, 12(3), 11.

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Zell, E. Aliaga, C., Jarabo, A., Zibrek, K., McDonnell, R., Gutierrez, D., and Botsch, M. (2015). To Stylize or not to Stylize? The Effect of Shape and Material Stylisation on the Perception of Computer-Generated Faces. In ACM Transactions on Graphics – Proceedings of ACM SIGGRAPH Asia 2015, 184:1–184:12.

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Hoyet, L., Ryall, K., Zibrek, K., Park, H., Lee, J, Hodgins, J., O’Sullivan, C. (2013). Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. In ACM Transactions on Graphics (TOG) – Proceedings of ACM SIGGRAPH Asia 2013, 204:1–204:11.

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Conferences

Raimbaud, P., Jovane, A., Zibrek, K., Pacchierotti, C., Christie, M., Hoyet, L., Pettré, J. Olivier, A. H. (2022). The Stare-in-the-Crowd Effect in Virtual Reality. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 281-290.

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Zibrek, K., Cabral, J., McDonnell, R. (2021). Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality?. In Motion, Interaction and Games, 1-6.

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Podkosova, I., Zibrek, K., Pettré, J., Hoyet, L., Olivier, A. H. (2021). Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 140-143.

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Raimbaud, P., Jovane, A., Zibrek, K., Pacchierotti, C., Christie, M., Hoyet, L., ... & Olivier, A. H. (2021). Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. In Proceedings of the 21th ACM International Conference on Intelligent Virtual Agents (pp. 164-166).

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Duverné, T., Rougnant, T., Le Yondre, F., Berton, F., Bruneau, J., Zibrek, K., Pettré, J., Hoyet, L., Olivier, AH. (2020). Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. International Conference on Virtual Reality and Augmented Reality, 3-19.

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Carrigan, E., Zibrek, K., Dahyot, R., McDonnell, R. (2020). Investigating perceptually based models to predict importance of facial blendshapes. Motion, Interaction and Games, 1-6.

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Niay, B., Olivier, AH., Zibrek, K., Pettré, J., Hoyet, L. (2020). Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. ACM Symposium on Applied Perception 2020, 1-9.

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Zibrek, K., & McDonnell, R. (2019). Social presence and place illusion are affected by photorealism in embodied VR. In Motion, Interaction and Games, 1-7.

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Zibrek, K., Kokkinara, E., and McDonnell, R. (2017). Don’t Stand So Close To me: Investigating the Effect of Control on the Appeal of Virtual Humans Using Immersion and a Proximity-based Behavioural Task. Proceedings of the ACM Symposium on Applied Perception, 3:1 - 3:11.

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Cabral, J. P., Cowan, B. R., Zibrek, K., & McDonnell, R. (2017). The Influence of Synthetic Voice on the Evaluation of a Virtual Character. Proc. Interspeech 2017, 229-233.

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Ruhland, K., Zibrek, K., & McDonnell, R. (2015). Perception of personality through eye gaze of realistic and cartoon models. In Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 19-23.

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Zibrek, K., and McDonnell,R. (2014). Does render style affect perception of personality in virtual humans? In Proceedings of the ACM Symposium on Applied Perception, 111–115.

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Zibrek, K., Hoyet, L., Ruhland, K., and McDonnell, R. (2013). Evaluating the effect of emotion on gender recognition in virtual humans. In Proceedings of the ACM Symposium on Applied Perception, 45–49.

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Posters and Workshops

Zibrek, K., Niay, B., Olivier, A. H., Pettré, J., Hoyet, L., Mcdonnell, R. (2022). Proximity in VR: The Importance of Character Attractiveness and Participant Gender. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 672-673.

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Podkosova, I., Zibrek, K., Pettré, J., Hoyet, L., & Olivier, A. H. (2021). Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 140-143). IEEE.

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Colas, A., van Toll, W., Hoyet, L., Pacchierotti, C., Christie, M., Zibrek, K., ... & Pettré, J. (2020). Interaction Fields: Sketching Collective Behaviours. In MIG 2020: Motion, Interaction, and Games.

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Zibrek, K., Niay, B. Olivier, AH, Hoyet, L., Pettre, J. and McDonnell, R. (2020). Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA, pp. 169-170.

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Zibrek, K. and McDonnell, R. (2015). Evaluating the Uncanny Valley with the Implicit Association Test (IAT). In Proceedings of the ACM Symposium on Applied Perception, 135–135.

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Tutorials and courses

Zell, E., Zibrek, K., Pan, X., Gilles, M. & McDonnell, R. (2020). From perception to interaction with virtual characters. In Eurographics Tutorials (in press).

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Zell, E., Zibrek, K., & McDonnell, R. (2019). Perception of virtual characters. In ACM SIGGRAPH 2019 Courses (pp. 1-17).

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